TERMINAL SIX AIRSOFT

SITE SAFETY BRIEFING

READ CAREFULLY – THIS IS FOR YOUR SAFETY AND OTHERS

EYE & FACE PROTECTION

  • —Approved eye protection must be worn at all times in game zones
  • —Do not remove goggles unless you are in a designated safe zone
  • —If your goggles fog, return to the safe zone before removing them
  • —Call for a marshal in the event of your eye protection becoming away from your face.

SAFE ZONE RULES

  • —Magazines out, chambers cleared, safeties on at all times
  • —Barrel socks/covers must be fitted where required
  • —No dry firing or test firing in the safe zone
  • —Treat all rifs as if they are loaded

FPS / POWER LIMITS (STRICTLY ENFORCED)

  • —AEG (Automatic Electric Guns): Max 350 FPS / 1.1 Joules
  • —DMR (Designated Marksman Rifles): Max 450 FPS
  • —Sniper Rifles (Bolt Action): Max 500 FPS
  • —All weapons must be chrono tested before use on site
  • —Anyone found over limits will not be tolerated as this is a breach in site safety

ENGAGEMENT RULES

  • —Always be aware of your minimum engagement distances (MED)
  • —Snipers must have a secondary
  • —At close range, no BANG rule, shoot but try to aim at legs or torso if possible
  • —No blind firing – you must see your target before shooting
  • —Do not shoot at players that are "CLEARLY" dead or out of the game

HIT TAKING

  • —If you are hit, shout "HIT" clearly and immediately for the blind
  • —Raise your hand or weapon for the deaf
  • —Dead players do not talk - Cheating
  • —Cheating will not be tolerated and you will be asked to leave upon multiple offences

PYROTECHNICS (ALLOWED)

  • —Only site-approved pyrotechnics may be used
  • —No homemade or modified pyro
  • —Grenade in a building "kills" the whole building
  • —Do not pick up pyro or pick up other players reusable pyro
  • —Misuse of pyro will result in removal from the game
  • —12 gauge allowed

GENERAL CONDUCT

  • —No aggressive or abusive behaviour towards players or staff
  • —Respect marshals – their decisions are final
  • —No physical contact or fighting – Instant removal from site
  • —Play fair and in the spirit of the game
  • —No climbing, except for purpose-built structures and locations

MARSHALS & EMERGENCIES

  • —Marshals are present for your safety – Please follow their instruction for safety and so that you understand your game objectives
  • —1 Whistle blast – Game START
  • —2 Whistle blasts – Game STOP
  • —If you hear "3 Whistle blasts", immediately: Stop shooting, Stay where you are, Await instructions
  • —Report any injuries or unsafe behavior immediately

GAME BOUNDARIES

  • —All rope, metal fencing with tarp and mesh curtains dictates site boundaries and must not be crossed
  • —When transiting from safe zone to game zone stick to the designated route
  • —We have trenches so be aware
  • —You can shoot over boundaries rope

FINAL REMINDER

  • —If you have a medical condition, please make the head marshal aware
  • —Any medication is to be placed in your top left pocket or left arm pocket if possible
  • —You are responsible for your own safety and those around you
  • —If unsure about anything, ask a marshal before the game starts

ENJOY YOUR GAME – PLAY SAFE, PLAY FAIR

Terminal Six

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